When I initially flipped over the package and spied that Travelers Tales developed the game, I groaned. Loud. The list of sins done to humanity by that development studio is long and distinguished. They butchered Sonic 3D Blast for the Saturn and Genesis (yeah, a game where Sonic doesnt run good thinking, brainiac), A Bugs Life and Toy Story 2 for the PlayStation, Nintendo 64, and a miserable port of Toy Story 2 for the Dreamcast. Ugh. Why does Activision continue to hire these guys to ruin wonderful (and wonderfully expensive) licenses?
Travelers Tales redeems itself albeit slightly with Buzz Lightyear. The design is actually kinda clever, sort of a scifi take on Crash Bandicoot with its pathed 3D levels. The idea is that Buzz must chase a nefarious space criminal across the level to a getaway zone where the baddie can make his/her escape. Once the criminal hits the end zone, a 15 second timer starts. If Buzz fails to make it to the boss encounter before the clock hits zero, game over. Its a neat way to keep the action going for a nineyearold that requires a sense of urgency. (Ever watched a little kid play a 3D platformer? They get frustrated really fast with the huge worlds.)
Along the way, Buzz must blast robots and collect space credits. With these credits, he can buy weapon powerups, such as a threeway blaster and a lightning gun that zaps enemies all over the screen, no matter which direction Buzz is pointed in. He can also buy a hover board and a speeder bike to get through the levels faster especially helpful when Mr. Most Wanted zooms too far ahead. However, you want to hold on to some of your earnings, as you earn medals based on certain conditions, such as how many credits you finish the level with. These medals allow you to access later missions.
While the action itself gets slightly repetitious, at least the scenery is nice. The game really does look like the cartoon come alive, with bright and colorful flora and fauna on planets recognizable from the hit show. Everything is polygonal, but Buzz gets the special celshading treatment which makes him stand out from the action a good decision as things get frantic from time to time and it makes him look like he just jumped from the cartoon into the game. I wish the rest of the game used the celshading routine, though, as its a most effective art technique for creating cartoonstyle games.
The game includes plenty of goodies from the series, such as cut scene directly from the show between rounds. However, I must point out that when you boot the game up, you have to watch a twominute intro. You cannot skip past this element. First time, neat. Second time, okay. Third time...!
With the exception of Tim Allen, all of the voices from the cartoon are present. While Buzz Lightyear is a great package for kids (my nineyearold nephew loves it), it really wont appeal to older gamers, even those who enjoy the license. The games mechanics are just too elementary for any gamer older than 13, and even that might be too old for this decidedly kiddie fare.
However, Activision shouldnt be penalized for making a good kids game most companies that try to attract all gamers end up diluting the final product so much so that the title fails to connect with ANY audience. Perhaps its time that developers decide they want to entertain one slice of the gaming public, and then do so.