Okay, Ill admit it up front: Im a sucker for shooters. Give me lots of ammo and bring on the bad guys and Im one happy fella. The idea of being given permission to go postal and blast anything from terrorists to aliens without having to clean up the residual mess or pay for any damages is a delight. I guess its kind of like the old western movies that always featured a bar fight at Miss Kittys. Without the nights stay in the hoosegow. Youll notice in those movies that a lot of time was given to the choreographed fight scenes, then we cut directly to letting the guys out in the morning. None of them had to go to Docs either. And the bad guys in those fights that got killed? They fell and stayed dead. (Of course, the games where the dead bad guys get up and come after you again are interesting, too!)
Covert Ops: Nuclear Dawn is one of the best kinds of shooters. It has heart, action, and a (mostly) believable and intricate plot. There are even different story endings (that dont involve you getting blown up or shot down by a variety of foes) all available at no extra cost! A lot of thought went into the game play design as well as the story. Lets face it, if you play a shooter thats just a lineemup and knockemdown game, youre not going to get very involved. That isnt the case with Nuclear Dawn. Youre a topnotch adventure hero pitted against a vicious enemy with the odds stacked impossibly against you.
In the game, you play Second Lieutenant Jack Morton of the United States Air Force. Stationed at Freudenstadt, Germany, where youve been assigned to protect the French Ambassador, Pierre Simon, aboard the Blue Harvest (the code name for the train racing from Russia to France). The train is hightech and sports plenty of security equipment, some of which later gets in your way. While youre in the helicopter providing air cover for the train, a terrorist group called the Knights of the Apocalypse attacks.
That assault by the Knights of the Apocalypse is merciless and carefully planned, executed without hesitation. In seconds, your security team is wiped out and the train falls into terrorist hands. However, you manage to leap from your helicopter, a heartbeat before it gets blown to cinders, and latch onto the speeding train. (Yep, now this is a nice, heartstopping graphic, but Im thinking, in the real world a guys arms would probably be yanked from their sockets. But it takes place so quickly and so dramatically it just doesnt matter youre willing to believe because that guy is you!) Inside the train, Boris Zugosky, the terrorist leader, takes Ambassador Pierre Simon, his wife and daughter hostage. Zugosky wants 20 billion dollars or he plans to kill his prisoners.
You have to board the train and conduct a carbycar search, kill the bad guys, sort out friend from foe, save the Ambassador and his family, and stay alive. Along the way, youre going to find security zone problems and puzzles, youll have to track down various terrorists to get the keycards they have, and figure out access codes and who is involved from cryptic notes and laptop computer entries.
The action game play is nice and tight. At first Id expected to be attacked by a bevy of baddies at any given moment, to find them literally crawling out of the woodwork to get a piece of me. Oh, they do come after you, but in some of the scenarios, you actually get the drop on them. Of course, there were always more of them. Thankfully, being up to my armpits in terrorists wasnt the case most of the time. There are a few gunfights in the game where things get really tense, but generally you have to match your wits as well as your razorsharp reflexes against the terrorists.
The plot line was well addressed, leaving lots of questtype missions, puzzles, as well as foreshadowing about different characters. I admit that I was a little reluctant when I first started the keycard search, thinking it was going to slow the game play down. (After that great cinematic buildup of having to jump from an exploding helicopter onto a speeding train, my trigger finger was itchy and only one thought crescendoed through my head: the bad guys gotta pay, the bad guys gotta pay!) Once I started reading the notes I collected along the way, I became more intrigued. Sometimes I found mysterious doors first, and other times I came across notes or messages that I knew would lead to things I had yet to find. The puzzles were nice additions, pacing the overall gaming experience while maintaining the suspense.
While the game was very enjoyable, I did have a problem with the firstperson view. Sometimes I entered a train car and wanted to see the wall in front of me. The firstperson view didnt always work, leaving me still in the dark as to what that wall in front of me looked like. Generally, not being able to see all the walls didnt matter. If you couldnt see the wall, it was a safe bet nothing was there that you needed. Still, I like the option of being able to totally looking around an environment. Call me stubborn, but call me cautious, too.
The whole game is incredibly cinematic. Nuclear Dawn could have been filmed as a movie with the action adventure hero of your choice in the lead. The cutscenes were absolutely beautifully done. They added flavor and emotion to the story, stirring in generous dollops of tension and anxiety. The story was written so that you dont know who is going to live or die until the last bullet is fired, and with multiple endings, even that changes.
Covert Ops: Nuclear Dawn was a great gaming experience. I hadnt played the original game, but Im out looking for it now. If you like an action shooter thats not all about explosions and filling the air with as many bullets as you can, and actually has some characterization and plotting, this is a game youll enjoy. Get it and get cracking. Can you save the Ambassador and his family from the Knights of the Apocalypse before the Blue Harvest pulls into the station?