Sometimes dreams come true, and in Walt Disney Worlds Magical Racing Tour that fantasy of being in control of Disneyland rides becomes a reality wishes upon a starry Disney sky somehow come true. Unfortunately, while thats true about the Dreamcast version of this game the Game Boy Magical Racing Tour is just a sidescrolling racer with a few catchy tunes.
While the control and speed extends faithfully to the console versions of this game, the track designs on the limited Game Boy hardware just cant come close to the reverie of riding a Disney World ride and even at that limited scale, this version is still further scaled down than I would have hoped. What youre left with is a weak Kart racer as if there were ever any other kind on the Game Boy with generic Disneyized characters instead of the main mouse youd expect. Hobble that further with simplistic graphics and crummy collision where weapons pass right through characters, and Disney World suddenly needs to close for repairs.
This title doesnt seem like a Disney game at all the tracks and characters are generic. The console version had the same problem with the character design, as the only true Disney characters in the game are Chip, Dale, and Jiminy Cricket as your guide (hes also an unlockable racer). Some other character are vaguely reminiscent of Disney figures X.U.D. 71 looks like Gizmo Duck version 1.1 but all are new creations that dont exactly spark much interest. There are some Disneyland / Disney World figures that would be perfect for a Disney racer, like any bear out of the Country Bear Jamboree, the Hitchhiking Ghosts from the Haunted Mansion, or even the great Maynard, but instead they went with new Disney creations for each of the attractions presented, and itll be tough for kids to identify with the newbies (although Bruno Biggs, the big, fat Disneyland brute kind of like the guys who push kids out of lines at Disneyland hits home with a dweeb like me). The new figures arent awful, but the tracks trying to represent the rides unfortunately dont do much to fill in for the missing characters.
Each attraction is virtually identical to the last, with only a few corners or tricky turns to take. The game is a sidescrolling racer not optimal for a driving game, but with the speed of the race and generally easy control, its not so much an issue outside true race fans. Sadly, there just doesnt seem to be much room for variety in the tracks in this type of game, and though the designers have added plenty of trophies and other knickknacks to collect up to distract racers, one cant ignore that every track plays the same.
And if theres no variety in the track design, at least there might have been visual differences to show how the tracks are like the ride. But the design of this game is so limited that there are few landmarks. Big Thunder doesnt have the dinosaur bones, Jungle Cruise doesnt have Bubbles or the Backside of Water, Pirates doesnt have the fire scene or even any pirates in the street heck, Splash Mountain is missing its signature drop how is that, Splash Mountain?
Visually, this title is a disappointment, and with the bulbous giant head figures that dont animate and hardly look like their characters (Dale doesnt have his red nose), it doesnt matter how fast this game moves. It simply cant escape its faults. But at least one bright star shines in this game the music, culled from the rides themselves and designed with Factor 5s MusyX system, the music tracks are stellar recreations of the famous ride themes.
From Grim Grinning Ghosts to ZipADeeDooDah on to that Dick Dale Space Mountain theme, all of the rides are well represented here that was one of the strong spots of the console versions, so check those games out for those rare tracks, but its an even more wonderful achievement on the Game Boy Color. If these tracks came closer to the rides, this would be a sort of collectors item for Disney fans it doesnt have spectacular control, but that feeling of being in control of Disneys world famous rides would have been an unbelievable experience. Unfortunately, the tracks dont come close, and the characters dont put on much of a show. That leaves it up to the control to make the game merry, and in this case, its not happening. While I liked the sidescrolling racing style, the shoddy collision makes the game frustrating and no fun. On the Game Boy Color, Disney World Magical Racing Tour is a brokendown ride.