Until the PSOne version of SpiderMan, our beloved hero was shoehorned into poorly made videogame titles that did nothing to even hint at his true powers, or breathless existence. Activision wisely chose to pluck SpiderMan out of 2D sidescroller hell and into a game that did an excellent job of translating a classic comic book hero into a videogame one. All of SpiderMans comic book powers are here. He can climb on walls, stick to ceilings and crawl around in defiance of gravity. He can use his spider webs in a variety of ways, creating powerful web gloves, defensive shields, web balls and web spikes. He paralyzes his foes by gumming them up inside a sticky web, or shoots a thin strand at a foe and yanks on it for some upclose and personal fisticuffs. His SpiderSense, a handy tool that warns of danger, is very much intact.
SpiderStrength and agility? He has those, too. Simply put, SpiderMan is a remarkable feat of engineering. Edge of Reality has done a decent job of translating the PlayStation game to a cartridge, but some elements have been trimmed because of memory restrictions. Ingame cutscenes, shown as movies on the PSOne, are now condensed into static comic book images. This would not be so bad, but the original game bathed itself in exposition which means the Nintendo 64 features an excess of still pictures.
Graphical problems also take their toll on this title. When webslinging across the Manhattan skyline, players will be forced to run right up to a buildings edge in order to see where the next edifice is located. Sometimes, buildings will miraculously appear while SpiderMan is in midfreefall, and the effect is both unwanted and endlessly distracting. A thick green fog seems to have swallowed the otherwise gorgeous cityline.
I come not to bury SpiderMan, but to lament that more could be done to make the Nintendo 64 version of the game as sharp as its counterpart. Theres a lot to like here, with plenty of special costumes to unlock, a decent puzzle set and a few goofy, yet actionpacked, sequences that serve to quicken the pulse and churn the adrenaline. Theres something quite beautiful about sending Spidey sprinting toward a buildings ledge, making him leap into the air and watching as he begins plummeting down before firing off a web strand and arcing his way to safety. Its too bad this beauty doesnt transfer well, and woe betides the cartridge that sets off my nonsuperhuman reviewers sense. Buy the PSOne version instead. Youll be much happier with the results.