Vigilante 8: 2nd. Offense Review
Developed by Luxoflux
Published by Activision
In My Humble Opinion
by Reuben Ahmed
I was a big fan of the original Vigilante 8 when it appeared on the N64. I loved the concept. I loved the weapons. I loved the characters. I loved the interactive, imaginative levels. I even loved the 70s feel. So its probably no exaggeration to say that I was eagerly awaiting the sequel Vigilante 8: 2nd Offense, which did not disappoint me. Activision and Luxoflux managed to avoid the strange curse that makes most sequels suck, whether movie or video game. Second Offense is different enough from its predecessor to stand on its own, while still containing all the game play and style elements that made the first one so great.
Actually, 2nd Offense is SO much like the original that if Vigilante 8 were a PC game, 2nd Offense would be nothing more than an expansion pack (think Rainbow Six and Eagle Watch). Is this a bad thing? Well, it is for PlayStation/N64 owners. Theyre being asked to shell out forty bucks for what is essentially a revamped version of the original game. Unless theyre hardcore Vigilante 8 fans, 2nd Offenses new stuff may not be enough to keep them from feeling a little ripped off. Dreamcast owners, though, dont have that problem. For one thing, this is the only Vigilante 8 game on the DC. For another thing (and most importantly), the Dreamcast has the advantage of a muscular graphics engine. While Vigilante 8: 2nd Offense and its predecessor may look distressingly alike on the PlayStation, the DC version is a graphical quantum leap over both PlayStation games.
The cars in the Dreamcast version are incredibly sharp and detailed. The backgrounds, while suffering from drawin, are equally as detailed. The weapons and explosions are flashy and satisfying. Even the vehicle combat effects are well done, with each car showing progressive levels of damage such as windows blown out during an exchange of firepower. Aside from the graphical improvements, though, this game is basically the same on both Dreamcast and PlayStation.
If youve played the original, then the setup and game play will be pretty familiar to you. A villain in bad 70s clothes tries to take over the U.S., and good guys in equally wretched retro threads try to stop him. There is a mix of selectable characters, each with a unique personality, vehicle, and special weapon. Once you choose a character/vehicle, then you can either fight a random or custom battle in Arcade Mode, or take on the villain in Quest Mode. The vast majority of this game is unchanged from the original Vigilante 8. So why even bother playing this game? Well, if the revamped graphics dont entice you, then maybe the extras added onto the classic Vigilante 8 game play will convince you. Ive already said how much I liked the original, and Im glad that the sequel kept so much of the original game intact. Im also impressed by what the developers have added to the game.
The introduction of many different movement modes, as well as all the new levels, cars, and characters, help keep 2nd Offense from becoming just a rehash of the original. The game play is virtually identical to the original at its core, but it FEELS different because of the added goodies. If you were any sort of a fan of Vigilante 8, then you will undoubtedly enjoy 2nd Offense. So does this mean that you should get this game? Well, if you dont own the PlayStation version already, and you enjoyed the original game, then the answer is yes. If youve never played ANY version of Vigilante 8 previously, the answer is also yes but its a qualified yes.
Fortunately, 2nd Offense on the Dreamcast is just plain FUN to play. Although car combat games may be becoming a bit passe, its hard not to enjoy a welldone game that lets you mount heavy weaponry on your car and blast everything in sight! Add in a fantastic fourplayer mode, and 2nd Offense is definitely worth a rental. If youre an oldtime Vigilante 8 fan, though, and you skipped the PlayStation version, I dont see how you could live without this game.