Describing this game as "anime style" wouldnt be too far off the mark, though theres no anime title I can recall that has such a disregard for the mechanical nature of its robotic combatants. What do I mean? Well, I wasnt joking when I compared this offering to classic fighting game titles. There are more fireballs and martial arts combos here than guns and missiles. And even when there ARE guns and missiles, theyre cartoony and exaggerated (like, one mech fires rockets BIGGER THAN IT IS!).
This game is more Looney Tunes than Gundam Wing. Is this a bad thing? Well, yes and no. Im a huge fan of anime, and especially mecha anime, but theres almost no point in making the combatants giant robots when they shoot out whirling tornadoes of energy or pink heart streams (though the Sailor Moon reference struck me as hysterical). Whatever coolappeal giant robots have is diminished by this, leaving us to discuss the game play.
Heres where the game almost redeems itself the game play is fast, frenetic, full of options and strategy. There are 12 mechs to choose from, each with its own special weapons, strengths, and weaknesses (and the little Dreamcast units on their backpacks are an amusing touch). Once in the arena, you have to play to your mechs strengths by zipping around the arena if you select a small, nimble mech, or stand and blast if you pick an armored heavyhitter. You have to decide what sort of attack is best for the situation, whether its a powerful but slow blast that leaves you vulnerable to counterattack, or a quick punch combo at close range that sends your opponent reeling. And you cant sit back and plan, because if you dont keep moving, youll get cut to pieces within seconds!
And thats the first of the flaws in this game. The AI is brutally fast. If you arent on your toes, youre gonna get waxed, no doubt about it. Of course, a little practice, and you can manage to hold your own. Unfortunately, the control setup in this game makes that task far more difficult than it should be. For one thing, this game was designed to be used with twin stick controllers, and the standard Dreamcast controller is an extremely poor substitute. The variety of attack options arent quite as overwhelming as in a standard fighting game, but theyre still awkward to execute especially in the heat of battle. Compounding this is the odd threedimensional freedom of movement. I never thought Id be complaining about a game that was too freeform, but here I am. In most buttonmashing fighting games, you can spend a little time messing with combos, because youre always facing the enemy. In VOOT, by the time you get the combo right, your enemy has zipped around behind you!
This freedom of movement is also a negative factor because theres no real autotarget. You can rotate in place, but that takes time. Your enemy rushes around behind you, or to the side, or just ducks behind an obstacle before you can react. Oddly, if you jump in the air, you automatically turn to face the enemy, which not only gives away your position, it reduces your attack options while youre in the air AND it takes a while to land. Its as much a curse as it is a blessing. Why this game doesnt just allow you to lock onto the enemy as you slide around on boosters is a complete and utter mystery to me. Frankly, I dont like it.
Its these poor controls and the combination of with repetitive game play that prevented me
from liking this game as much as I feel I should have. In Dead or Alive 2, the reversals and timing made each fight fascinating and fresh. In VOOT, if youve seen one attack, youve pretty much seen it all. This game is pretty much lather, rinse, repeat. If the controls were less annoying, or the robots were less like Ken and Ryu and more like actual robots (like in Armored Core), then Id have liked this game a whole lot better. However, this game is amusing, and the graphics and sounds are nothing less than fantastic. I wouldnt recommend buying it, but if you grab a friend and rent it over the weekend, youll probably have a blast. If you like giant robots and/or fighting games, youre almost sure to have a blast.
Just dont expect even Gundamlevel depth here. Of course, if I ever get my hands on a twin stick, that may change but for right now, I have to express my disappointment with VOOT. But at least the name is still fun to say.