Like a biannual entrant in a Worlds Suavest Man contest, James Bond has once again returned to the console gaming fold. As might be expected, The World Is Not Enough is yet another firstperson pretender to Goldeneyes throne, and promising first impressions seemed to indicate that The World Is Not Enough had a better chance at succeeding than many.
Unfortunately, prolonged exposure to this latest Bond adventure reveals that TWINE is, despite the gorgeous visuals and topnotch presentation, at heart a relatively shallow experience. Decent, but not quite good enough.
Stylistically at least, 007s latest PS one incarnation stands head and shoulders above its painfully mediocre predecessor, Tomorrow Never Dies. From the slick menu screens to the beautifully detailed levels, The World Is Not Enough embodies Bonds hitech elegance like no title before it. If nothing else, kudos should be given to Black Ops for showing how far the humble PS one has come since the warpheavy days of Code Name: Tenka. The character models are as detailed as the levels they inhabit, ensuring that rabid fanboys everywhere will spend hours staring at the developers polygonperfect rendition of that deluxe edition, synthobabe, Denise Richards.
Aurally, The World Is Not Enough is almost as appealing, with the only flaw in an otherwise compelling package stemming from the flat linereadings of Mr. Kiss Kiss Bang Bang himself, sounding less like the worlds suavest secret agent than some loser waiting for a 4 A.M. pizza delivery. Fortunately, the propulsive soundtrack and a welcome appearance by the inimitable John Cleese more than compensate for miniBrosnans lackluster performance.
Unfortunately, while this latest Bond title is as slick and exciting as the movie from which it takes its inspiration, it is as empty as a supermodel at a neurologists convention. Taking a simplified page out of Goldeneyes book, players oscillate between relatively facile infiltrations and more adrenalineintensive bursts of PPKhoisting gunplay. Unlike Goldeneye, however, neither of these game play styles is deep enough to hold a players interest for more than an hour at a time. Despite the presence of security cameras and the occasional blaring klaxon alarm, most espionage segments boil down to little more than scripted sequences and the occasional bout of oldfashioned button pushing. Consequently, gamers will find themselves spending most of their time blasting villains in the exciting, but rather repetitive, action scenes. While the game engines ability to pack a location with guntoting terrorists is commendable, the lack of intelligence displayed by said aggressors is significantly less appealing. For all intents and purposes, these villains are little more than humanoid gun turrets, piling into the room and then locking on with their deadeye aim Medal of Honor this isnt.
Despite these failings, the game does remain relatively enjoyable big dumb fun in the Hollywood blockbuster tradition. There are a variety of 007esque gadgets to play with, numerous weapons to find and even the occasional Bond girl to function as a momentary diversion from all that shooting. Still, it isnt too long before all that singleplayer excitement starts to wane, sending players off to look for further jollies in the form of an actionpacked multiplayer deathmatch. Unfortunately, while this feature is present in each and every other TWINE iteration, PS one gamers are once again left out in the cold a disappointing turn of events, given that multiplayer was a significant factor in maintaining Goldeneyes fabled longevity.
As a shallow movielicensed action experience, The World Is Not Enough succeeds reasonably well. Its just a shame that the developers couldnt manage to do more with its impressive game engine than create a simplistic shooter, sacrificing depth and a muchneeded multiplayer mode in the name of slick glossiness. Let us just hope that Bonds next console gaming adventure provides us with a little more depth to accompany all that glitz.