There are definitely some good games out there aimed at younger gamers. I loved Rayman 2 on the PC, and the consoles have seen some great titles come out like Ape Escape or Rocket: Robot on Wheels. But for a game to distinguish itself, especially on the PC, it needs to do more than promise hanggliding, gokarting and gem collecting. Croc 2 has all of those things but little imagination. Croc himself is the standard marketing firms idea of a cool character all spunky tude and nonthreatening butt stomping. The controls are the ordinary move, jump, attack and use item buttons, and the game definitely plays better with a gamepad. The one novel introduction to Croc 2 is the addition of something called Omniplay which allows two players to control a single character. Although I had no use for such a feature, parents may find it a welcome opportunity to play with their children in a video game.
The graphics in Croc 2 will hardly overheat your 3D accelerator. The textures are colorful but bland, the backgrounds are blurry bitmaps, and the character models are a poorly animated glob of polygons. Occasionally there are a few gemcolored explosions, but on the whole, the effects are rather boring. Even on maximum resolution with the blended edges, transparency and translucency effects turned on, Croc 2 never came close to the visually lush qualities of a game like Rayman 2.
The game play is predictably linear, with Croc moving in a straight line through the games 40 levels. Besides the obligatory gem collecting, there are also four jigsaw puzzles pieces that open up secret levels, and a merchant known as "Swap Meet Pete" will sell players powerups for their reptilian Lara Croft. One irritating item at Petes is the addition of "Gummi Savers Jumps," which allow Croc to jump to higher places. Licensing is part of the inevitable future of all video games, so seeing a product placement like this in the middle of a kids game is something well all have to get used to, but we still dont have to like it.
Like most consolespecific games, Croc 2 really doesnt distinguish itself as a PC title. There are a finite number of save slots, as on a console, and special gongs which operate as save points in the middle of a level, also like a console. As it happens, those save points become important because the touchy controls and poor puzzle design will have players playing some scenarios over and over again. Its not the worst title to come out for the PC, but its manufactured flimsiness and utter lack of creativity makes me reluctant to recommend this game even for young gamers. If parents want to get their kids something to do on the PC, just have them mess around with a paint program for a little while; its cheaper and probably a lot more fun.