As you can see, a partially lobotomized piece of fruit can sometimes have more sense than a couple of highlytrained and welleducated game designers. And here with Giants: Citizen Kabuto (Giants) we have just such a case. Giants has so much potential the cut scenes are Monty Pythonfunny, playing three totally different races is a blast, and the graphics are simply gorgeous. But Planet Moon had a momentary lapse of reason and totally ruined the game by not implementing an ingame save feature. Its one thing to marvel at Giants beautiful landscapes during a mission its totally another thing to do so four or five times as you try to progress past your current mission. Ive said it before, and Ill say it again not implementing an ingame save for a PC title is totally ludicrous and is an insult to the gamebuying public.
Giants kicks off with a bunch of pintswilling British boys ("Meccs") who have their intergalactic Spring Break cut short by crash landing on an unfamliar planet. Before you can say "Ill bet something strange is going to happen", youre backboneofEngland team of mouthy, beerswilling, womanizing soldiers find themselves in the middle of a threeway battle royale for control of the planet. First we have the Smarties, little comical giantheaded, bugeyed creatures that are sort of the planets whipping boys, being abused and eaten at every turn. The second batch of inhabitants are the shapely "holy moley, we better put a bikini on those things or else KMart wont sell our game" Sea Reapers. These sexy, blueskinned babes are hellbent on retaking control of their planet, and their leader has nefarious plans for the other inhabitants. During the Sea Reaper missions, you play as Delphi, rebellious and compassionate daughter of the bloodthirsty leader.
The third, and perhaps most interesting race, isnt really a race at all as much as it is a Japan monstermovie nightmare named Kabuto. This hulking slab of muscle and attitude isnt terribly happy with the other inhabitants of the planet, and sets out to bash up homes, eat Smarties as if they were extrerestrial M&Ms, causes earthquakes, and basically creates overall havoc on anything or anyone dumb enough to stand in the way. With some great cutscenes, a very interesting premise, and three quite different playable races, you set of on what seems to be a promising journey with Giants: Citizen Kabuto.
However, you quickly run into the first sign of trouble with Giants when you realize that there is NO INGAME SAVE SYSTEM! You must complete a level before the game automatically saves the game meaning that if little Johnny just punctured his lung on a steak knife, hes just going to have to wait until you fight your way through Giants levels before you can drive his wheezing little body to the emergency room. What can possibly get into developers minds when they decide to eschew the PCs ability to perform advanced functions such as "file storage" and ignore ingame saves is totally beyond me. I think the developers from Planet Moon should be punished by disabling the filesaving features on their workstations so that THEY have to retype the same code every single day.
Giants control scheme is also quite confusing and takes a while to get used to. The game definitely couldve used a tutorial mission, but instead you get a reference card with over 20 keyboard commands with which to learn your way around the landscape. Fortunately, the basic keystrokes remain the same across the three playable races, so once you move on from controlling the Meccs to the Sea Reapers and Kabuto, you should be welladjusted to the system.
The graphics in Giants are absolutely wonderful, with lush rolling hills, jagged cliffs, and reflective lakes dotting the landscape. The downside to all this optical goodness is that youll have to have quite a system to be able to play the game at any detail level higher than 1983 EGA Monitor. I played the game on a P3500 with a Voodoo3 and 128MB RAM and I had to turn the detail levels to their lowest just to obtain a decent frame rate. I understand that a P3500 isnt exactly cutting edge, but it certainly should be sufficient enough to run a game engine...
Game play in Giants is a mixed bag combining moments of brilliance with moments of tedium in approximately equal portions. The enemies, such as the neverending stream of fleshtearing "Rippers", or the nasty schools of "dont even THINK about coming into the water" piranhas are interesting and challenging enough. Circle strafing is the order of the day when engaging Rippers, or the male Sea Reapers, and computer game veterans should have little problems dispatching most of the games adversaries. There are some pretty boring sequences as well, such as when youre running along seemingly endless stretches of terrain to get to the levels next "checkpoint". Having to make these treks once wouldnt be so bad, but since the braintrust at Planet Moon forgot that you could actually SAVE GAMES on the PC, youll get to make these boring jaunts every single time you have to replay the mission. This, my friends, gets frustrating real quick.
Its truly a shame that shoddy execution and poor design decisions ruined what should have been a much more interesting action title. The playable races are distinct and enjoyable to play, the cut scenes are dropdead hilarious, and the overall "feel" of the title is festive and fun. But, if I wanted to play the same level over and over multiple times, Ill just go out in my living room and flip on my PlayStation. Perhaps if theres a Giants 2 (and I think there should be), the developers will come to their senses and stop punishing their customers in the name of making the game more challenging.