The Dreamcast now not only has a good RPG, but its an RPG of such scintillating quality that it puts Squares egodriven recent offerings to shame. Skies of Arcadia is everything a console RPG should be. Youve got your obligatory young hero, with a cute and spunky female sidekick. Theres also a level system, and dozens of individual character stats that make your head spin trying to make sense of them all. Theres a turnbased attack system. There are magic spells, ranging from mass attacks to healing. There are random monster encounters that give you money and experience. There are puzzles to solve, a whole world to explore, an evil empire to fight, and lots of random townspeople that you can engage in conversation.
The main appeal of Skies of Arcadia, though, is not that it does what every other RPG does. Its in what Skies does DIFFERENTLY that makes this game really shine. The magic system is based on six colors, each corresponding to an element (red for fire, purple for lightning, and so on). By collecting colored moonstones, you can have access to different spells for each element. And, best of all, your party members can learn the same spells. This comes in VERY handy when one party member is locked in mortal combat, or is knocked out by a monster. Each spells uses a number of Spirit Points, and one Magic Point. Spirit Points regenerate quickly, and are also used to power the extremely devastating Special Attacks with weapons. Magic Points replenish less quickly. In other words, the game rewards you for using the most POWERFUL spells you can, which is a refreshing change that simultaneously forces you to think about spell strategy (since some monsters and characters may be resistant to certain spell colors).
This color system also pertains to combat. Here your weapons are forged from moonstones, and you can change the color of the blade in the middle of combat. Is that firebreathing squidthing resistant to redblade attacks? Merely switch to the blue ice blade, and voilà, youre getting oneshot kills. Your skills with the various colors increase based upon the color you choose to use. If one character always battles with purple blades on his weapon, hell get really good at purple attacks, but hell suck at yellow attacks. This, again, combines strategy and deliberate thought in combat with the ability to tailor your characters skills.
The combat system is also gloriously threedimensional, despite the fact that its a turnbased system. Enemies can appear all over the map, instead of being restricted to a straight line. The location of each of your characters stands makes a difference in the type of attack they unleash (although I find it curious that you cant move your characters around the map). And, rather than just standing stockstill when its not their turn, the monsters and characters actually duel with each other while another character or monster makes an attack. While these offturn attacks dont deal any damage, they provide a realistic feel, as though youre really in a battle, and not just moving figures on a game board.
I found the most notable aspect of this game to be the air ships everything takes place in a fantasy world of floating islands and flying ships. The only way you can venture across the world is to use one of these ships, and the game incorporates this travel as part of the adventure. Whenever the main character has to pilot a ship, you must use information regarding the altitude and a compass to get you to your destination. In other words, you cant just point a cursor at a map location in the Skies of Arcadia and automatically end up there. In later stages of the game, the air ships evolve into a major element of game play, as the main character gets his own ship, equips and mans it, and takes it into combat against other skyships. Not only does this neartacticalwargame aspect keep the game play fresh, it reveals the depth of the storyline. What other game lets you go from being a young punk on someone elses ship to the master of a vessel, which is just a sideline to the games main story?
Skies of Arcadia is all about depth. If you purchase this title, youre going to be engrossed in it for hours on end. You may want to get an IV drip and colostomy bag set up now, because you arent going to move from in front of the Dreamcast for a long while! The variety and number of characters is staggering, from the evil Alfonse to the cyberarmequipped Captain Ahab clone that hunts skywhales. The myriad of game play options, from combat spells to shiptoship battles, is (to use a cliché) jawdropping.
The storyline itself is just as complex, featuring a seemingly neverending epic series of tasks and developments. Skies of Arcadia isnt so much an adventure as it is the main characters whole LIFE. I cant recommend Skies of Arcadia enough. Its not just the best RPG on the Dreamcast, its one of the best RPGs ever! Next time some whiny PSX Zombie tries to tear down the DC for not having any good RPGs, wave a copy of this under his nose and ask him what the PlayStation had in the RPG department that was even HALF as good just a year after Sony released their console. Watching the Zombie sputter would be almost as much fun as playing Skies itself. THE supreme RPG on the
Dreamcast, and one of the best RPGs for any platform this year. Skies of Arcadia certainly outshines FF8 and quite possibly even FF9. If youre an RPG fan and a Dreamcast owner, GET THIS GAME! If youre an RPG fan and you dont have a Dreamcast, BUY one so that you can play this game!