Poetry. Chrono Cross is digital poetry, lyrical and beautiful. The art, the music, the writing, and the game play all blend into an intoxicating vision of fantasy and adventure. Ive rarely seen a game as sublime in so many categories. And while it doesnt surpass Chrono Trigger, it doesnt mimic it, either.
Chrono Cross is a masterpiece all its own. Where Chrono Trigger had a raw energy, Chrono Cross has sophisticated, masterful elegance. Chrono Trigger had a roughandtumble feel; Chrono Cross has the atmosphere of a dream. Chrono Trigger told the story of Crono and his friends; Chrono Cross spins the tale of Serge. Chrono Trigger fans will find a bevy of crossovers between the two games, but you wont need any knowledge of CT to get through Chrono Cross. There are several winks and nudges between the two sweet references here and there but the characters are different, the world is deeper, and the game play is something all its own.
Serge is a quiet boy living in a seaside town until he discovers accidentally, it seems a portal to an alternate reality where the people and places are the same but the history is entirely different. Remember that Simpsons Halloween special where Homer went back in time, squashed a bug, and changed the modern world? Thats sort of the theory behind Chrono Crosss parallel worlds. Each represents a fork in the highway of time: a crucial decision, a possible event, another choice taken. As you traverse the worlds, youll encounter the same people living in different situations, familiar faces in unfamiliar roles. Each new area in Chrono Cross is like a variation on a theme, giving the game a sense of constancy despite the alwaysevolving plot. And that plot is the thing that links all the worlds together, and might destroy them all.
Serge is not alone in his journey through the worlds. Chrono Cross boasts dozens of playable characters 40, if you can find them all (and youll have to beat it more than once). Some are integral to the plot, such as the cute blond thief Kid, while others are incidental comic relief. Thats one of Chrono Crosss few tiny flaws; with so many characters hanging around the game, only a couple of them get the exposition and development they deserve. And all too often, theyre just there to fill out the party and be goofy. But at least Square worked hard to give each of them a unique personality. Some have textbased accents like Kids Cockney "Ill kick your arse so hard youll kiss the moons" while others rely on catchphrases. For example, the wildboy punk Korcha peppers his text with "dontCHA" whenever possible.
Different characters wait along different paths, and the paths in Chrono Cross split and weave like channels over a shallow riverbed. There are subquests galore, several endings, and unlike most games with "choices" different dialogue selections, lead to entirely different portions of the game. The standard game is long enough that when you add in the myriad possibilities for exploration, you get a game that can and will fill up every Saturday afternoon for a year or two.
And the possibilities dont end when combat begins. The designers of Chrono Cross didnt take the old ideas of RPG combat and recycle them with a few tweaks they built their own system from the ground up. Theres no tactical combat, but every battle requires strategy. Forget turns instead, your characters alternate attacks until they run out of stamina while enemies interject their hits. You can whap the bad guys with physical attacks, weapons and the like, or blast them with spells called Elements. Each Element has an associated color, and, as you and the enemies cast them, different types of magic accumulate on the battlefield. Cast the same magic three times in a row, and your Elements will do more damage. On the other hand, if you throw an Element onto a battlefield filled with its opposite, dont expect it to do much damage.
And if that isnt interesting enough, Chrono Cross also assigns every character a color. Cast spells of the same color, and theyll do more damage, but if you get hit by the opposite hue, youll be hurting. Certain characters can also team up for combo attacks, just as in CT. But you cant haphazardly use combos and Elements, youve got to dish out physical attacks (which come in three flavors) to build up your power first. Complex? A bit. Better than standard RPG combat? Much.
But if you dont want to fight, you dont have to. Chrono Cross gives you a few bonuses for challenging enemies, but if you want to avoid them, you can dodge the small fries on the main map and run straight to the bosses. The battles might be a tad tougher, but youll still be able to get through them. No boring leveling up or monster hunting necessary. When you do go into battle, the graphics are amazing.
Chrono Crosss polygonal characters push the limits of the PlayStation; theyre as beautiful and detailed, and the animations are brilliant. Prerendered backgrounds make some areas difficult to explore, but they provide gorgeous canvases for the action of the game. The soundtrack, however, is only rivaled by the writing. The music is akin to dreams crying in the winds of another world. And I dont care if that made any sense. Actually, the music is very celticlike.
All RPG fans will like Chrono Cross, and most will love it. Chrono Trigger zealots may be a little disappointed that this offering isnt a true sequel, but I think there will be enough cool references within Chrono Cross that they simply wont care in the long run. Everyone else should at least rent Chrono Cross and experience the beauty for themselves.